Title: Other Advanced Maneuvers Depending
Blog Entry: While I was fighting in my Armageddon, I discovered that a number of the qualities in combat -- specifically ammo -- are clearly missing. Each weapon doesn't take ammo at EVE Mobile ISK -- whether it is a technical limitation or a way to make the experience simpler for mobile players is something we'll have to discover. Nevertheless, it was nice to just warp in and begin shooting versus ensuring I had the right sort of ammo slotted for my firearms and range. I concentrated a bit too hard about the NPCs, though, as I found myself starting to take damage from another vessel. It turns out that it was just another media manhood -- Brendan out of MassivelyOP -- who ended my EVE Echoes profession logging a PvP kill during our play session. I realized my error too late too and was not able to escape. Remember when I said you don't want to at all times orbit your own enemy? I orbited the wrong enemy, and he left my pod and me cover with our Iives. As I respawned in a new clone body back in our starting channel, it made me wonder whether EVE Echoes will have the legs CCP is expecting it will have. NetEase have a lot of experience with mobile MMORPGs -- and CCP Games has done an admirable job fostering a sandbox environment where any player can go from being an F1 jockey to living their particular Cold War-esque spy novel. Also, the number of Cheap EVE Echoes ISK Vets can make the leap from PC to mobile? Will EVE Echoes be compelling enough to vets to enjoy their favourite sport, but on the go? The bet will probably be coming in December, so it'll be interesting to see what happens then. And while New Eden will be wiped prior to the match officially"launches," if CCP and NetEase can recapture that formula that has worked well on PC, EVE Echoes may take over the mobile area as the premiere MMORPG on the stage.